Gig
3-4
TBD
Apr 7, 2026
Overview
We are building a next-generation inventory management system designed specifically for locksmith teams. This is not a simple app — it requires deep thinking, smart workflows, and a highly intuitive user experience.
We are looking for a high-level UI/UX designer who can take complex systems and turn them into clean, powerful, and easy-to-use interfaces.
What You Will Design
You will design a full system including:
Admin dashboard (permissions, analytics, system control)
Inventory management interface (products, stock, locations)
Multi-location stock system (warehouse, vans, technicians)
Product-level visibility and permission controls
Smart search (SKU, barcode, tags, VIN, compatibility)
Technician-to-technician communication (requests, transfers, approvals)
Stock movement flows (transfer, reserve, borrow, return)
Approval workflows (admin-controlled actions)
Barcode & label system
Mobile app experience for technicians
Key Responsibilities
Design complete UX flows (not just screens)
Think through real-world usage scenarios (field technicians, fast decisions, limited time)
Create clean, modern UI (web + mobile)
Build wireframes ? high-fidelity designs (Figma)
Requirements
Strong experience in complex SaaS / dashboard design
Experience designing inventory, ERP, or CRM systems (big advantage)
Expert in Figma
Ability to think in systems and workflows, not just visuals
Strong UX problem-solving skills
Experience designing mobile + desktop together
Bonus (Huge Advantage)
Experience with field-service apps
Experience with inventory/logistics systems
Understanding of real-world operational workflows
Ability to simplify complex logic into clean UI
What We Expect From You
You challenge ideas and improve them
You think deeply about user behavior
You design for speed, clarity, and real usage
You don’t just design screens — you design how the system works
To Apply
Please include:
Portfolio (must include dashboards or complex systems)
Examples of systems you designed (not just landing pages)
Short explanation of:
how you approach complex UX problems
how you research existing products
Project Scope
Full system design (web + mobile)
Ongoing collaboration
Potential long-term work