Full Time
$5 hour
40
Sep 5, 2026
## 3D Character Modeler & Rigger Wanted – Unreal Engine 5
We are looking for an experienced **3D Character Modeler and Rigger** to work on characters for our upcoming game being developed in **Unreal Engine 5**.
The ideal candidate should be confident creating **high-quality, game-ready characters** from concept art/reference images and preparing them for seamless use inside UE5.
### Responsibilities
* Create high-quality **3D character models** based on provided concept artwork.
* Produce clean, optimized topology suitable for real-time gameplay.
* Create detailed clothing, armour, accessories and character-specific elements.
* UV unwrap and prepare models for high-quality texturing/materials.
* Create professional **character rigs** with clean deformation.
* Skin and weight-paint characters accurately.
* Rig hands, fingers, feet, facial areas and other necessary character components.
* Ensure characters are compatible with **Unreal Engine 5**.
* Prepare characters for animation and gameplay implementation.
* Work with **UE5 Mannequin / MetaHuman-style skeleton structures where required**.
* Configure IK, retargeting and Control Rig compatibility where appropriate.
* Test character deformation through a full range of motion.
* Optimize characters without sacrificing visual quality.
### What We’re Looking For
* Strong portfolio of realistic or stylised-realistic **game characters**.
* Proven experience with **Unreal Engine 5 character pipelines**.
* Strong knowledge of rigging, skinning and weight painting.
* Experience with software such as **Blender, Maya, ZBrush, Substance Painter/Designer, Marvelous Designer** or equivalent.
* Understanding of LODs, topology, texture optimization and real-time performance.
* Ability to accurately recreate characters from 2D concept artwork.
* Excellent attention to anatomy, proportions and small details.
* Ability to maintain a consistent visual style across multiple characters.
### Character Style
Our characters have a **high-detail, futuristic / fantasy RPG aesthetic**, combining realistic anatomy with unique armour, materials, creatures and otherworldly design elements.
We are looking for someone capable of taking our existing character concepts and turning them into **production-quality playable UE5 characters while maintaining the original design as closely as possible**.
This has the potential to become **ongoing work**, as we have multiple characters requiring modelling, optimization and rigging.
When applying, please provide:
* Your portfolio
* Examples of characters you have created and rigged
* Unreal Engine 5 examples where possible
* Your estimated pricing per character and or full time
* Your usual turnaround time
* Software you primarily work with