2D Anime Rough Animator (Animatics / Scene Blocking / Layout)

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TYPE OF WORK

Any

WAGE / SALARY

600

HOURS PER WEEK

40

DATE UPDATED

May 19, 2026

JOB OVERVIEW

Job Description

We are building a long-term Christian anime series at Lamb Light Studio and are looking for a reliable animator to help speed up production by handling rough animatics, scene blocking, layout, and clean-up passes.

Please be comfortable working with Christian themes and clip studio paint

This role focuses on:

Blocking scenes efficiently
Setting timing and motion
Preparing animation files for coloring and final polish

This is not a final-polish or effects role.

???? Project Reference

(230k+ views)

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Recent upload:
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These videos show the tone, pacing, and overall direction of the project.

Responsibilities
-Create rough animatics without storyboards You will follow the script
-Block animation timing and motion
-Perform clean-up passes (refining rough animation without changing timing)
-Handle layout and basic background blocking (no final rendering required)
-Prepare organized files for the team
-What We’re Looking For
-Strong sense of motion, timing, and staging
-Comfortable working in rough animation (not just polished work)
-Reliable communication and consistency
-Ability to hit deadlines (even if work is rough, not perfect)
-Experience in an animation pipeline is a plus

???? Reliability and communication matter.

Compensation & Structure

$300–$600/month (based on experience and output)

Flexible schedule
Weekly expectations for output
First month is a trial period to ensure a good workflow fit
Long-term opportunity as the project grows
Application Instructions

Please include:

Portfolio (especially rough or in-progress animation)
Experience with animatics, layout, or clean-up
Your availability (hours per week + time zone)
Please answer these questions

– Do you have experience animating action or fight scenes (hand-to-hand, sword combat, fast motion, dynamic camera)?

– Based on your experience, how many seconds/minutes of rough animatics can you realistically complete per week?

– Roughly how long would it take you to block rough animatics for a 50–60 second action scene?

– What are your main strengths as an animator, and what areas are not your strengths?

– Are you comfortable blocking scenes from script or direction alone, without full storyboards?

– How many hours per week can you consistently commit over the next few months?

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