Unity Developer - (Mobile Gaming) Full-Time | Remote | Local Hours | Monthly Contract | Paid Holiday

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TYPE OF WORK

Full Time

SALARY

$1000 Monthly

HOURS PER WEEK

40

DATE UPDATED

Sep 4, 2026

JOB OVERVIEW

We make mobile games and we're looking for a Unity developer to join our creative production team. Your job isn't building games from scratch — it's taking scenes from our existing title that have already proven themselves in ad creatives, and producing a high volume of polished iterations: new layouts, fresh angles, visual tweaks, and gameplay variations that we can test as new ad content. You'll be working inside a mature project with a large library of existing mechanics, systems, and assets to draw on, so most of the raw material is already there — your job is to recombine it, push it, and make it shine.
It's repetitive work by nature, but the best person for this role will bring genuine creative instinct to every iteration — spotting what makes a scene compelling and finding new ways to push it further. You'll have access to our analytics platform, so you can see exactly how each ad performs and iterate intelligently on what's working rather than guessing. If you can go beyond the brief and conceive your own original concepts that hook a viewer in the first two seconds and keep them watching, there's real room to grow with us — and real money in it: we pay bonuses when an iteration or concept you've made becomes a creative winner.

CLI AI programming tools are a must for speed and efficiency.

What You'll Be Doing
- Taking high-performing Unity scenes and producing multiple creative iterations — new camera angles, layouts,
lighting, and visual treatments
- Building new variations from our existing library of mechanics, prefabs, and assets rather than creating everything
from scratch
- Reviewing ad performance data in our analytics platform and using it to d ---------- what to iterate on next
- Recording and uploading large volumes of raw gameplay footage for use across our creative pipeline
- Building and applying interesting shaders to add visual polish and variety
- Introducing new mechanics or design ideas within existing scene frameworks
- Pitching and executing your own original scene concepts — exhilarating, captivating footage that retains viewers and
performs as ad content
- Working within an established codebase — reading, extending, and modifying existing scripts confidently
- Using CLI programming tools to accelerate development and handle boilerplate work

What We're Looking For
- Solid Unity experience with a strong portfolio that shows 3D work — this is a must and the most important thing. We need
to see 3D scenes, environments, cameras, lighting, or effects you've built in Unity
- Comfortable working inside an existing project and codebase rather than building from zero
- Experience writing custom shaders (Shader Graph or HLSL)
- A creative eye — you should be able to look at a scene and have ideas, not just wait to be told what to change
- Comfortable reading performance data and letting it guide your creative decisions
- Self-directed and productive working remotely with minimal hand-holding
- Comfortable with repetitive, output-focused work without letting quality slip

Nice to Have
- Video editing skills — even basic ability to capture and cut together scene recordings is a bonus
- Familiarity with mobile game ad creative trends (what hooks work, what visual styles perform)
- Experience with CLI programming tools in your development workflow

Salary, Bonuses & Growth
- Starting salary is based on experience and portfolio
- Performance bonuses are paid whenever a creative you've produced becomes a winner — the more your iterations
and concepts perform, the more you earn
- We review performance after an initial period, and those who demonstrate strong output and creative initiative can
expect salary progression — this is a role where the right person can grow quickly

To Apply
- Share your portfolio — 3D Unity projects, shaders, or anything that shows your work in action. Video or GIF demos of
scenes or effects are ideal. Applications without 3D Unity work in the portfolio won't be considered

SKILL REQUIREMENT
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