Generalist Illustrator w/ Basic Animation Skills

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TYPE OF WORK

Gig

SALARY

$6-13/hr (depending on skill-level)

HOURS PER WEEK

20

DATE UPDATED

Apr 6, 2026

JOB OVERVIEW

Hey there!

I'm looking to start a small creative team to help with a range of ad-hoc projects, some for my company directly and for various media projects.

This is a highly flexible, hourly contractor role (at least to start) where we work project-by-project based on the active projects of that ---------- nt and their needs.

We will be focusing on:
• Full videos and animated content teaching companies about business automation, system integration, modern tech, and more.
• Experimental and conceptual web animation (i.e. Lottie or RiveApp) – this would require a blend of your skillset and that of myself/my team.
• Music videos (we have a channel with 180k subscribers that I'm hoping to refocus on via the output made possible from this role). This has no relation to the more practical videos described above, but would be happening concurrently.
• Video essays. These will likely range from practical business/automation-centric videos to more personal thoughts via different channels.

We love the blend of human and technology, and we'd love to find somebody that shares our love of experimentation and iteration with new tools and ways of working. We will definitely be utilizing tools like MidJourney and Suno in our workflow, though some frames might be 100% human and others only 30% (i.e. a focus on character consistency, pose variations, and scene clean-up within another output). Our goal is to communicate effectively, tell great stories, and capture great aesthetics throughout all these projects.

No specific degree or experience is required for this role, all that matters is the quality of your work and cultural fit. Specifically, the hard outputs you've created (formal or informal), your natural desire to do great work and improve, and how reliable you are to work with.

Projects will be ad-hoc and hourly, but we're hoping to build up a continuously flow of work which could then lead to full-time contracting if desired.

This role is the start of this team beyond myself. I'm specifically needing a generalist illustrator (or potentially several, depending on exact skills, strengths, and styles) that can:
(1) Help create concepts, storyboards, and simple animatics
(2) Create illustrate/paint final style frames from scratch from references, sketches, & descriptions (with clean layers that make rigging and animation easy).
(3) Rotoscope and backfill layers (via illustration and/or clone-stamping) for AI outputs, like starting frames or reference frames from MidJourney or Nano Banana. This may also require touch-ups of AI outputs, or edits to them.
(4) Can do basic rigging in After Effects (or, at least, is able and willing to learn how to do so)
(5) Can do basic animation in After Effects (similar as above – any animation experience at all is hugely beneficial but you don't need to be elite by any stretch).

If you have any other creative or technical experience, I'd love to hear about it! That could mean: film, editing, sound design, scoring/composition, 3D, VFX, or anything else.

You and I will collaborate heavily and may also contract out others for specific needs, assuming we're unable to get a compelling output ourselves (i.e. narration or voice-acting, custom sound design, etc.).

If you're interested in this, please share:
(1) Your portfolio
(2) Quick summary of your work history (no traditional resume or experience is needed, but feel free to share any additional details about relevant work you've done personally, for a company, or in the creative industry)
(3) What you care most about with this role, and what a win-win relationship would look like to you.
(4) Your desired hourly rate
(5) Your natural working hours and hours of overlap/availability (we are based in the US on Eastern Time)
(6) Any questions you have about the role, working relationship, work itself, or anything else.

Thanks for considering this role!

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