I’m Hans, a 3D generalist specializing in modeling and texturing using Blender, with additional experience in ZBrush and Adobe Substance Painter. I create both high-poly and optimized low-poly assets and adapt easily to different project workflows. I’m focused on delivering clean, efficient, and visually compelling results.
Experience: 2 - 5 years
I’m highly proficient in Blender, using it as my primary tool for the full 3D pipelinefrom modeling and UV unwrapping to texturing, lighting, rendering, and basic animation. I’m comfortable creating both high-poly and optimized low-poly assets, working with modifiers, sculpting tools, and efficient topology for clean results. I also use Blender’s compositing and rendering tools to produce polished, production-ready outputs.
Experience: 2 - 5 years
I’m proficient in DaVinci Resolve, my primary video editing tool, where I handle basic editing, captions, and film-style color grading to produce clean and polished visuals.
Experience: 1 - 2 years
I have working proficiency in ZBrush, using it extensively in personal projects for detailed sculpting and high-resolution asset creation, and I’m comfortable applying those skills to production workflows as needed.
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