Create props and environment for games and films. From blocking to mid-poly to high resolution models. Low poly and UV mapping. Baking normal maps and create unique and tiling texture in a PBR method using Z-Brush, Adobe Painter, Photoshop and Designer. I also create tress and foliage using Maya, Z-brush and Speed Tree. Create landscapes using height maps with Houdini. Light, visualize and render using Marmoset, Unreal Engine and V-ray.
Experience: 5 - 10 years
I create hard surface to organic 3d models. Architecture, Trees, Foliage, Land Terrains. I make 3d models for games and film.
Experience: 5 - 10 years
I use After Effects in editing videos.
Experience: 5 - 10 years
I used Adobe Premiere in editing videos.
Experience: 5 - 10 years
I use Unreal Engine in making visualizations and testing assets development.
Experience: 5 - 10 years
I use Maya for 3d modeling and blocking of Environments and scenes.
Experience: 2 - 5 years
I used Z-brush for sculpting high poly models.
Experience: 2 - 5 years
I used Houdini in making procedural terrains and rocks.
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